Snocker: A Lightning-Fast Creation for Mini Jam 86
In the adrenaline-fueled world of game jams, creativity, and ingenuity are put to the test as developers race against the clock to bring their ideas to life in record time. Mini Jam 86 was no exception, challenging participants to create a game in less than 48 hours with the theme of Sport and the added limitation of No stopping. And thus, Snocker was born—a whirlwind of excitement that defies expectations and delivers non-stop thrills from start to finish.
Drawing inspiration from the classic sport of snooker, Snocker puts a fast-paced twist on the traditional game, transforming it into a frantic race against time. Players take control of a snake-like cue ball as it hurtles around the table, ricocheting off walls and obstacles in a desperate bid to sink as many colored balls as possible before the clock runs out.
With no time to waste, players must think fast and act even faster as they navigate the chaotic maze of the snooker table, avoiding collisions with the ever-growing tail of the snake and using precise angles and timing to pocket each ball with precision. But beware—the pace only quickens as the game progresses, with new obstacles and challenges constantly keeping players on their toes and pushing their reflexes to the limit.
Despite its breakneck speed, Snocker doesn't skimp on style or presentation. Bold colors, smooth animations, and catchy sound effects come together to create an immersive and engaging experience that keeps players coming back for more. And with procedurally generated levels ensuring no two games are ever the same, there's always a new challenge waiting just around the corner.
Snocker may have been created in less than 48 hours, but its impact is sure to last long after the jam has ended. With its frenetic gameplay, addictive mechanics, and infectious energy, Snocker proves that even the wildest ideas can become something truly special when passion and creativity collide.
How to play Snocker
Using Mouse and Keyboard